1/9/2024 0 Comments Dying light 2Plus, unlocked skills can add extra moves to the mix and eventually you'll find yourself partaking in a delicious dance of death. You can swing a one or two-handed weapon, block or dodge, with good timing an essential. It's mainly melee-based - although you do get access to ranged weapons later on - and fights are visceral and as complex or simple as you choose. Dangers can be found on the rooftops, but far less so than below, and you'll revel in hopping and skipping across the cityscape as much as you would in a Mario platformer.Ĭombat has been refined and made more intuitive too. Indeed, even more than its predecessor, this outing relies on the 'floor is lava'-style approach, giving you the playground and tools to barely have to pound the pavement at all. The game does much of the hard work for you, but you always feel you are in control.Īt the start of the game, it's a little frustrating as you cannot climb much or hang onto stuff for long due to a lack of stamina, but add a few points onto that stat and you'll rarely have to touch the ground again. Played entirely in first-person, you can easily run, jump and climb throughout the entire game with just the left thumbstick and the R1 button. In terms of the gameplay itself, Dying Light 2: Stay Human superbly builds upon the excellent parkour mechanics of the first, giving you a faster, smoother, and even more intuitive way to traverse The City. This level of detail is similar to other games of the ilk - the aforementioned Far Cry series or Assassin's Creed - and adds even greater scope to play the game exactly as you want. Doing so not only enables you to take more hits or last longer when running, climbing or fighting, but also expands the possible actions you can purchase on both of the skill trees. Plus, if you find or are given GRE inhibitors, you can increase your health or stamina. In Stay Human, a traditional RPG XP system allows you to introduce all-new skills based on trees for combat and parkour. In the first game, you could improve different capabilities, such as running or combat, by incremental amounts. Skills, though, are perhaps most expanded. And, if you stop to consider that Techland is effectively an indie development studio and publisher, it makes the end game even more impressive. There is now a distinct Far Cry vibe to the proceedings for sure, which some might find off-putting, but it adds a layer of triple-A to an idea that was already one of our favourites. We could happily spend hours just exploring. Melee combat is as intuitive, making encounters with the infected much more accessible this time around, and there is so much to see and experience that you'll realise you haven't even attempted the next story mission in days. The parkour mechanics are simply superb, with traversal over the urban upper reaches providing as much joy as swinging around New York in Marvel's Spider-Man. Perhaps its most important aspect, however, is that it is hugely fun to play. The City provides a huge open-world setting full of stuff to do, while the branching storyline is engaging and attractive to multiple playthroughs. It is bigger, bolder and far more ambitious than its cult-hit predecessor. Add to that our excitement of replaying the game after to find multiple different story paths and side missions we had to skip in our first run, and we have to doff a cap to the very concept too.Ī few caveats aside, Dying Light 2: Stay Human achieves just about everything Techland set out to do. That we didn't find any of those in our multiple hours of play with review code on the PlayStation 5 is testament to Techland's decision. As such, it would have been easy to include several misfires, bugs and crazy design choices. And, we're sure glad it did as the end result clearly benefits.ĭying Light 2: Stay Human is a massive game that takes most of everything we liked about the first and beefs it up tenfold. Indeed, the studio sparked a mighty furore by simply announcing a delay Dying Light 2's release, from late 2021 to early 2022, such is the expectation. The scope and detail in that post apocalyptic, open-world action role-player gained it legions of dedicated fans, so much attention was put onto a follow-up - not least because it's taken the best part of seven years to arrive. (Pocket-lint) - Polish developer Techland has been making games for more than two decades, including fellow first-person zombie fest Dead Island, but it wasn't until the innovative, parkour-inspired Dying Light that it started to be talked about in the same breath as the likes of CD Projeckt Red or Guerrilla Games.
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